Robo-Rabbit Boy, go! /
by Thomas Flintham.
- 72 pages : color illustrations ; 21 cm.
- Press start! ; bk. 7 Branches .
Super Rabbit Boy's present to Moon Girl releases Queen Spooky and her army of ghosts, and Super Rabbit Boy is taken captive--so it is up to the normally evil King Viking (who does not like the competition of the ghost army) and especially his secret weapon, Robo-Rabbit Boy (switched to "Good" mode) to save Animal Town, release Super Rabbit Boy, and contain the ghosts.
Superheroes--Juvenile fiction. Supervillains--Juvenile fiction. Robots--Juvenile fiction. Animals--Juvenile fiction. Good and evil--Juvenile fiction. Video games--Juvenile fiction. Superheroes--Fiction. Supervillains--Fiction. Robots--Fiction. Animals--Fiction. Good and evil--Fiction. Video games--Fiction.