| 000 | 01917nam a2200505 i 4500 | ||
|---|---|---|---|
| 008 | 190912s2020 nyua b 000 1 eng | ||
| 010 | _a 2019041178 | ||
| 020 |
_a9781338568967 _q(pbk.) |
||
| 020 |
_a9781338568974 _q(lib. bdg.) |
||
| 020 | _a1338568973 | ||
| 020 | _a1338568965 | ||
| 040 |
_aNJQ/DLC _beng _erda _cDLC _dICrlF |
||
| 042 |
_alcac _apcc |
||
| 050 | 0 | 0 |
_aPZ7.1.F585 _bSvm 2020 |
| 082 | 0 | 4 |
_aF FLI _223 |
| 100 | 1 |
_aFlintham, Thomas, _eauthor, _eillustrator. |
|
| 245 | 1 | 0 |
_aSuper Rabbit Boy's time jump! / _cThomas Flintham. |
| 264 | 1 |
_aNew York NY : _bScholastic Inc., _c2020. |
|
| 300 |
_a72 pages : _bcolor illustrations ; _c21 cm. |
||
| 336 |
_atext _btxt _2rdacontent |
||
| 338 |
_avolume _bnc _2rdacarrier |
||
| 490 | 1 |
_aPress start! ; _vbk. 9 |
|
| 520 | _aSuper Rabbit Boy gained his superpowers when, as a baby, he ate the magic carrot he found in the Wise Woods; now King Viking has built a time machine in order to team up with his younger self, Prince Viking, and prevent Baby Rabbit Boy from finding that carrot--so Super Rabbit Boy has to go back in time, and with help from an unexpected player, save his younger self and protect the timeline. | ||
| 521 | 0 | _a3.0 | |
| 650 | 0 |
_aSuperheroes _vJuvenile fiction. |
|
| 650 | 0 |
_aSupervillains _vJuvenile fiction. |
|
| 650 | 0 |
_aAnimals _vJuvenile fiction. |
|
| 650 | 0 |
_aTime travel _vJuvenile fiction. |
|
| 650 | 0 |
_aVideo games _vJuvenile fiction. |
|
| 650 | 1 |
_aSuperheroes _vFiction. |
|
| 650 | 1 |
_aSupervillains _vFiction. |
|
| 650 | 1 |
_aAnimals _vFiction. |
|
| 650 | 1 |
_aTime travel _vFiction. |
|
| 650 | 1 |
_aVideo games _vFiction. |
|
| 655 | 7 |
_aAnimal fiction. _2lcgft |
|
| 655 | 7 |
_aSuperhero fiction. _2lcgft |
|
| 655 | 7 |
_aTime-travel fiction. _2lcgft |
|
| 521 | 2 | _aK-3 | |
| 035 | _a(IMchF)fol19630538 | ||
| 521 | 8 |
_a530L _bLexile |
|
| 020 | _a9780780477988 | ||
| 005 | 20250922224310.0 | ||
| 001 | 123306 | ||
| 003 | CSD509J | ||
| 999 |
_c7124 _d7124 |
||